Bareback riding
is some of the wildest action you'll see in rodeo.
The rider begins his ride with his feet placed above the
break of the horse's shoulder. If the cowboy's feet are not in the correct
position when the horse hits the ground on its first jump out of the chute, the
cowboy has failed to "mark out" the horse properly and is disqualified.
Throughout the eight-second ride, the cowboy must grasp the rigging (a
handhold made of leather and rawhide) with only one hand. The cowboy spurs with his heels at the horse's neck. He then
pulls his feet to the horse's withers until his
feet are nearly touching the rigging. The rider is disqualified
if he touches his equipment, himself or the animal with his free hand. The rider
is judged on his control during the ride, his spurring techniques, and his "exposure" to the strength of the horse. The horse's performance accounts for half the potential score.
This
is another event born on the ranches of the Old West
when sick calves were roped
and tied down for medical treatment. Today, success in tie-down roping
depends largely on the teamwork between a cowboy and his horse. Luck too factors
in. A feisty calf that runs fast or kicks hard can foil a
roper's finest effort.
After the calf is given a head start, horse and
rider give chase. (As with any timed
event, a 10-second penalty is added if the calf roper breaks the barrier at the
beginning of the run). After the contestant ropes the calf he dismounts, runs to the
calf and flanks the calf (tossing the calf to its side) and ties three of the
animal's legs together using a "pigging string" he carries in his teeth until
ready. If the calf is not standing when the cowboy reaches it, he has to allow the animal to stand
before flanking it. When the tie is completed, he throws his hands in the air as a signal to the judge. He then
remounts his horse and allows the rope to become slack. The run is declared
invalid if the calf kicks free within six seconds.
Steer
Wrestling takes more than brute strength. A steer wrestler, or bulldogger,
uses leverage. Mounted behind a barrier,
the cowboy takes chase after the steer has been given a head start. If he leaves too soon and breaks the barrier, he receives a 10-second penalty. In
order to keep the steer running in a straight line
out of the shoot, another cowboy on horseback, called
a hazer assists. When the bulldogger's horse
pulls alongside the steer, he eases down the right side of the horse, grabs the steers
horns and digs his heels into the
dirt. As the steer slows, he turns the animal, lifts up on its right
horn and pushes down with his left hand in an effort to tip the steer over.
The cowboy must then either bring the steer to a
stop or change the direction of the animal's body before the throw or he is
disqualified. The clock stops when the steer is on his side with all four legs
pointing the same direction.
Team roping is
an event of teamwork, quickness and accuracy.
If the header isn't quick, the team can't
win even if the heeler nails his toss. Headers must charge out of the box
on horseback, chase down a fast-running
steer and rope him around his horns, neck or "half-head"--a partial
horn-neck catch. ..all without breaking the barrier at the start of the run.
After making his catch, the header rides to the left, leading the steer along. The heeler moves in and (hopefully)
ropes both hind legs. Catching
only one hind leg results in a five-second penalty. Disqualification can occur
if the heeler "crossfires", or tosses his
loop before the header has changed the direction of the steer and has the animal
moving forward. The timed run is finished when the steer is secured and both
the header and heeler's horses are facing each other on opposite sides of the steer.
Contrary
to popular belief, bull riders are not required to spur. It's
usually impressive enough just to stay stuck for eight seconds on an animal
that is a ton or more of raw power. The rider tries to remain
forward, or "over his hand," at all times. Judges look for good body position as
well as use of the free arm. Spurring
action, although not required, lands the cowboy more points. As in all the riding events, half of the score in bull riding is
determined by the contestant's performance and the other half is based on the
animal's efforts. A bull rider will be disqualified for touching the animal,
himself or his equipment with his free hand.
Barrel racing is
a fast-driving, competitive event dominated by women.
It is not for the
timid-rider. In barrel racing, the contestant
enters the arena at full speed. An electronic eye starts the
clocks as horse and rider
start the pattern. The rider rides a cloverleaf pattern around three barrels positioned
in the arena, and races back out of the arena, stopping
the clock as she leaves. The contestant can touch or even move the
barrels, but receives a five-second penalty for each barrel that is knocked
over.
Victory is measured in hundredths of seconds, making this an exciting spectator
event..
Mutton Bustin is fun for all. Young
Cowboys and Cowgals looking for
their six seconds of fame and glory come busting out of the chute aboard their wooly
mounts and the fun begins! These youngsters are scored half for their own
performance and half for that of the animal. Usually, every kid receives a score
even if they don't "ride
'til the buzzer". Just plain fun for all.
In
the early days of rodeo, clowns were primarily
entertainers.
Today its protecting bull riders from serious
injury or death. Clowns often have to face the angry bulls to give
bull riders time to escape, and often put their lives on
the line. These "funny" men have worked
hard to perfect their skills and methods of distracting bulls.
They are also in the business of making everyone laugh and
enjoy themselves. Two types of clowns are required in Bull Riding; a
bullfighter and a barrel man. The bullfighter faces the angry bulls, allowing
cowboys to escape to the nearest fence railing or open gate when they
dismount or get tossed.
The barrel man acts as another distraction and is usually prepared to jump in a
padded barrel, if necessary, to avoid injury by an angry bull.